home *** CD-ROM | disk | FTP | other *** search
- Welcome to Unnkulian Underworld: The Unknown Unventure! ( Mac version )
-
- (In this version, several earlier bugs are fixed.)
-
- For those of you who have played text adventures, the format of this
- game should be quite familiar. Like most text adventures, Unnkulian
- Underworld places you in a situation and lets you figure out how to
- manipulate your environment using commands phrased in simple English.
- This game is the first in a series of adventures, and was created using
- TADS ( see below for more information ).
-
- I. THE GAME
-
- Unnkulian Unventure is a normal application (as far as I know, it runs on
- all Macs), so just double-click it to start. Note: it does not support opening
- saved game files by double-clicking on them. You will have to launch
- Unventure and then use the Restore command.
-
- For those of you unfamiliar with text adventures, here are some sample
- commands:
-
- get lamp examine shrine
- put green key in red box eat slice of pizza
- attack monster with pike kick golden door
- north ( can be just 'n' ) look under chair
- get all put the widget on the thingy
- get the key, the sword, the axe and the widget
-
- ...and so forth. There are several specialized commands supported
- that will be familiar to adventure junkies:
-
- - 'x' can be used for 'examine'
- - 'i' for inventory - lists all carried items
- - 'g' for again - repeats last command
- - 'l' for look - prints room description
- - 'z' for wait - wait one turn
- - 'verbose' - prints room descriptions each time a room is entered
- - 'brief' - prints room descriptions only the first time a room is
- entered - standard mode
- - 'save' 'restore' 'restart' - commands to save or restart a game
- - 'score' - prints your current score and gives you some idea of how
- well you're doing
-
- Unnkulian Underworld has a vocabulary of well over a thousand words. If
- the game doesn't understand a word, try a synonym.
-
- The game is also fairly large - a bit over seventy rooms, and a good number
- of objects. Making a map may help.
-
- II. SPEAKING WITH CHARACTERS
-
- You're not the only one wandering around Unnkulia! There are several
- ways to talk to others in the game - try any or all of these syntax
- constructions...
-
- Examples:
-
- There is a huge green dragon here.
-
- >dragon, hello
-
- The dragon nods politely at you.
-
- >ask dragon about the purple key
-
- The dragon doesn't want to talk about that.
-
- >tell dragon about the sword
-
- The dragon's ears perk up.
-
- >show sword to dragon
-
- The dragon cowers in fright!
-
- >dragon, follow me
-
- The dragon bows its head in submission and agrees to follow you.
-
- III. GENERAL HINTS
-
- Examine everything, and not just the items you can pick up. There are
- many things in the game that can be manipulated.
-
- Save often. There are many ways to die. Even the most innocent object
- is potentially deadly.
-
- The puzzles are all fairly logical. Some, however, require violating
- certain sacrosanct principles of traditional adventure gaming.
-
- IV. SHAREWARE!
-
- This game is shareware - that means if you like it, I'd appreciate some
- monetary compensation. I'd like $10; I feel that amount reflects the work
- and time I've put in. However, any amount would be appreciated.
-
- For the $10 registration fee, I'll send you a hint sheet for some
- of the tough, early puzzles, a map of the surface and first underground
- part, and put you on my mailing list so that you know when Unnkulian
- Unventure II - currently being written by my close friend and Public
- Domain Games God ( author of Hacman I & II ) Dave Baggett - is coming
- out. The hints include:
- - How to open the iron grate
- - How to fool the droll
- - What to do about the monk
- - Things you probably missed on the surface
- - The solution to the maze ( no more slogging through it! )
- - Things to try for fun
-
- Make checks payable to D. A. Leary, or just send cash, to:
- 5105 Starsplit Lane
- Columbia, Maryland 21044
-
- Any specific questions, requests for hints, or suggestions will be
- answered in detail if a SASE and the registration fee ( $10.00 )
- is included. I'm always happy to hear bug reports too...
-
- V. TADS
-
- Unnkulian Underworld was designed using TADS, the Text Adventure
- Development System. I highly recommend it for anyone interested in
- writing adventures - anyone with a minimum of programming experience
- can pick up TADS quickly and easily. For information, write to:
-
- High Energy Software
- P. O. Box 50422
- Palo Alto, California 94303
-
- ...or contact the authors through electronic mail on CompuServe
- (user ID 73737,417) or GEnie (mail ID M.ROBERTS10). Do it today!
-
- VI. A FINAL WORD
-
- Unnkulian Underworld was written on an Atari ST. Mac and MS-DOS are
- also available now.
-
- Thanks to Dave Baggett, Chris Nebel, Tien-Seng Chiu, and Tim "Timon Marmex"
- Trzepacz for all their help.
-
- Look for Unnkulian Unventure II: The Secret of Acme (tm) coming soon!
-
-